I could only find the definition of this:
"The interrupt to process latency reflects the measured interval that a usermode process needed to respond to a hardware request from the moment the interrupt service routine started execution. This includes the scheduling and execution of a DPC routine, the signaling of an event and the waking up of a usermode thread from an idle wait state in response to that event."
I couldn't find information as to what would cause problems with it.
I'm using LatencyMon to measure it, and it keeps going up especially during gaming.
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"The interrupt to process latency reflects the measured interval that a usermode process needed to respond to a hardware request from the moment the interrupt service routine started execution. This includes the scheduling and execution of a DPC routine, the signaling of an event and the waking up of a usermode thread from an idle wait state in response to that event."
I couldn't find information as to what would cause problems with it.
I'm using LatencyMon to measure it, and it keeps going up especially during gaming.
